Region Type
- Storm-battered cliffs, hidden sea caves, and drowned ruins
Description
Optional Traits
At the start of each round, roll a d20:
On a 1–4, the ground becomes treacherous this round.
Until the end of the round, any model that moves more than 3” during its activation must make a Move Roll (TN 12) at the end of its move.
On a fail: fall prone (place prone marker, costs 1 action to stand next activation).
At the end of each round, roll a d20:
On a 1–3, the sea stirs with unnatural hunger.
Select one unclaimed treasure token on the board at random.
Move that treasure token 1d3” toward the nearest water feature.
If this would move the token fully into deep water, it is considered lost (remove it from play unless scenario notes state otherwise).
If it enters shallow water, it remains accessible but is now in difficult terrain.


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