Reikland
From the heart of the Empire, the province of Reikland has long been synonymous with disciplined soldiery, polished armor, and the unshakable faith of Sigmar. These mercenaries are no ragtag fortune-seekers—they are professionals drilled in the art of war, accustomed to marching under the proud red-and-white banners of Altdorf. Their captains are seasoned officers, veterans of border wars and city garrison commands, who bring the same battlefield precision to treasure-hunting that they would to a siege.
Albion’s unstable leylines and ancient ruins have drawn wizards, relic hunters, and kings’ agents alike. For Reikland’s Grand Prince, the land offers more than riches—it is a place to prove the mettle of his men, claim artefacts to bolster his political ambitions, and keep rivals like Middenheim from seizing mystical advantages. The mercenaries themselves see opportunity: Albion’s treasures can buy commissions, estates, and prestige back home.
In the fog-choked ruins and wind-scoured hills, their bright tabards and ordered formations stand in stark contrast to the wild land they now tread. Here, far from the Emperor’s roads, they will fight with the same cohesion and skill that earned Reikland its name—steel, powder, and unwavering discipline.