Tuesday, August 12, 2025

51. Prayers of Taal

 


Prayers of Taal Prayer List

1.     Stag’s Leap (Leap)
With a sharp cry to the Lord of Beasts, the target bounds as if borne on antlers of air. Move the target up to 10" in any direction, ignoring intervening terrain (cannot pass through solid objects).

2.     Blessed Ale (Heal)
The priest offers a draught of Taal’s own bounty, restoring up to 5 lost Health to a model within touch.

3.     Earthshudder (Mud)
Calling upon the roots and stones, the ground churns and shifts. All models within 3" of a chosen point treat the ground as rough terrain until the end of the next turn.

4.     Hunter’s Snare (Slow)
Vines and briars erupt from the soil to hold prey fast. Target within 10" halves its Move for the rest of the game.

5.     Summon Squirrels (Elemental Bolt)
The priest summons a chittering swarm of rodents that tear at their target. Make a +8 shooting attack against a target within 12". Armor offers no protection.

6.     Wind in the Antlers (Fleet Feet)
A whispered plea to the wind grants swiftness. Target model gains +2 Move until the end of the game.

7.     Beastbond (Control Animal)
The priest locks eyes with a beast, bending its will to Taal’s purpose. Target uncontrolled animal within 10" may be controlled per Control Animal rules.

8.     Verdant Wall (Wall)
A living barrier of intertwined vines and saplings rises within 6" and line of sight. Counts as per Wall spell rules but is considered living cover.

9.     River’s Embrace (Fog)
Cool mist and river-breath roll across the battlefield. Create a fog cloud as per Fog rules, up to 6" from the caster.

10.  Thunder of the Wild (Grenade)
A roar of storm and hoofbeats bursts forth. Place the 3" template within 6" and line of sight; all models inside must resist a +3 shooting attack or take damage per Grenade rules.

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