Stranglehusk
These animate husks emerge from matted fens or moss-choked groves, remnants of corrupted grove-spirits now twisted by the ley-sickness of the land. Once still as a pile of vines, they strike with sudden cruelty, binding prey and dragging them into bramble-thickets to rot. Some whisper with fragmented voices, echoing forgotten spirits they once served.
Stranglehusk | ||||||
M | F | S | A | W | H | Notes |
4 | +2 | +0 | 10 | +3 | 12 | Plant, Coils, Force Combat 3” |
- Coils: If a figure wins a combat against the creature, but does not do damage, it remains wrapped in coils and may not step back or push back the creature. If the combat is won and damage is dealt, the figure may step back or push back the creature as normal.
- Force Combat 3”: Whenever a figure moves within 3” of an enemy figure that is currently free to move (i.e. it is not in combat or unable to move because of a spell effect), the enemy figure may choose to force combat.
- Plant: Plants are immune to poison and critical hits, and will never force combat with undead.
Regions typically found: Fenmarsh Hollow

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