
Witch Hunters
The Witch Hunters are a grim and zealous brotherhood known officially as the Templars of Sigmar but feared across the Empire — and now Albion — as merciless persecutors of heresy. Their sacred mission is nothing less than the eradication of corruption in all its forms: warlocks, witches, necromancers, heretics, daemon-worshippers, fortune-tellers, blasphemers, and those who consort with the dark gods. To the Witch Hunters, sin has many faces, and every one must be burned clean in fire. Their work in Albion is no less fervent — for in this mist-choked land of barrows, beasts, and broken circles, dark powers stir unchecked.
The destruction of Mordheim was, in their eyes, a divine reckoning — and a vindication of their cause. Now, under the orders of the Grand Theogonist, these zealots scour the ancient wilds and ruin-ridden coasts of Albion to recover sacred relics, root out heresy, and bring righteous fire to the strange horrors that dwell here. In Albion, magic festers untamed: ley-born anomalies, arcane constructs, and the remnants of pre-human cults. To the Witch Hunters, such things are no less damned than daemons — only another mask on the same blasphemous face. Each warband is led by a commanding figure of unwavering conviction, often accompanied by a Warrior-Priest, and followed by torch-bearing zealots, self-flagellating penitents, and warhounds bred to sniff out sorcery.
Where Witch Hunters walk, the guilty burn — and in Albion, few things are ever truly innocent. To play a Witch Hunter warband is to strike with surgical hate, to punish the wicked and expose corruption with crossbow bolt, invocation, and blade. Their creed is simple: no quarter, no compromise, no heretic left standing.