Wednesday, June 11, 2025

11. The Black Standing Stones

 



Region Type

  • Ancient monolith circle / astral gate site / unstable arcane convergence

Description

Deep in Albion’s interior stands a circle of monoliths carved from stone darker than night. They emit no light, but swallow it. The air around them crackles with unseen pressure — not wind, but presence. Many believe this was once an anchor point between realms, a site of astral alignment long abandoned.

But the flux has not settled. Magic acts strangely here. Spells collapse, warp, or take on new effects. Even experienced casters dread stepping between the stones.

Optional Traits


Astral Interference

Whenever a model fails to cast a spell, roll a d20:

  • 1–3: Backlash — caster takes 1 damage.
  • 4–10: Wild Echo — spell has no effect, but the casting number of that spell is +1 for the rest of the game for that caster.
  • 11–20: Fizzles normally.


Null Surge

At the start of every turn, roll a d20:

  • On a 1, the region experiences a surge of nullification.
  • Until the end of the round, no spells may be cast from within 3” of any standing stone.

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