Monday, June 9, 2025

4. Regions in Albion





Frostgrave started with the same limitation  premise as Mordheim in that its setting was static and scenarios occurred within a city. Only recently the Frostgrave supplement The Wildwoods took adventurers outside of the city and into different terrain settings. 

Not wanting to keep to the same static premise of an urban trawl, and to help sell the theme of Albion, I developed different regions to add flavor to the campaign location itself, as well as adding special elements to scenarios. 

Each region has its own identity and provides optional thematic traits that either add flavor, or complexity to scenarios you are already familiar with. Playing The Silent Tower in Dunscarrow and then in The Barrowheath, will have a different feel and add certain challenges. To me, this helps breathe a little life into the campaign and keeps things from getting stale. 

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