37. Runic Magic
Runic Magic - Lore of the Norse List
- Rune of Fury (Beast Strength) - Target gains +1 Fight for the rest of the game.
- Rune of Stone (Bark) - Target gains +1 Armor for the rest of the game.
- Rune of the Hunt (Animal Companion) - Summons an animal ally (normal Animal Companion rules).
- Rune of Binding (Curse) - Target enemy suffers –1 Fight until the end of the game.
- Rune of Embers (Bone Dart) - Ranged magical attack (+5 shooting, Range 18").
- Rune of Warding (Circle of Protection) - Creates a 3" circle into which no demons may enter.
- Rune of Fate (Reveal Secret) - Gain 50gc post-game (flavored as interpreting omens).
- Rune of Silence (Fog) - Place a 3" fog marker to block Line of Sight.
- Rune of the Huntmaster (Control Animal) - Gain control of an animal within Line of Sight.
- Rune of the Grasping Earth (Bones of the Earth) - Immobilizes a model by causing terrain (stone, root, mud) to rise and bind them.
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