Region Type
- Hill-fort / windswept highlands / cursed battleground
Description
High on the broken shoulders of the northern hills lies Dunscarrow, a collapsed hill-fort lashed by endless gales and haunted by memory. Once a proud bastion of ancient kings, its stones are now scattered across the cliffs like bones. Lightning cleaves the sky here almost nightly, and strange relics litter the grass — rusted blades that burn the living, talismans that whisper in dreams.
Few dare linger in Dunscarrow. Not because of what is seen… but because of what is heard: drums that beat with no hand, horns that sound with no breath.
Optional Traits
Thunder Breaks
The storm never sleeps above Dunscarrow. Lightning arcs toward treasure like a predator drawn to the scent of metal and ruin.
- At the start of each round, roll a d20.
- On a result of 1–4, lightning strikes this turn.
- Select one treasure token at random.
- Then, select a random model within 6” of that token (any warband).
- That model is struck by magical lightning and immediately suffers a +3 magical shooting attack
Relics of Wrath
Many of the relics scattered across Dunscarrow still hum with hatred. Picking one up is a gamble every time.
The first time a model picks up a treasure token during the game, roll a d20:
- 1–5: The relic is cursed. The bearer suffers –1 Will for the rest of the game.
- 6–15: No effect.
- 16–20: The relic surges with energy. The bearer gains +1 Fight for the rest of the game.

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